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Old May 20, 2006, 09:20 PM // 21:20   #1
Frost Gate Guardian
 
Join Date: May 2006
Guild: Guild of Gordons
Profession: R/E
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Default High Damage Pet Build - Thoughts?

I am using the neraged lunge with bestial and tiger fury which makes you go 33% faster and your pet hit for 100 typical damage every 5 secs, i combine that with short bow and conjure flame for some good damage. Anyone else have any good pet builds?
darrengordon is offline   Reply With Quote
Old May 20, 2006, 10:10 PM // 22:10   #2
Academy Page
 
Join Date: Jan 2006
Default Mine

MyCharacter

Ranger/Necromancer
Level: 20

Expertise: 10 (9+1)
Beast Mastery: 16 (12+4)
Blood Magic: 9

- Brutal Strike (Beast Mastery)
Your animal companion attempts a Brutal Strike that deals +37 damage. If that attack strikes a foe whose Health is below 50%, that foe takes an additional +37 damage.
Energy:10 Cast:0 Recharge:5

- Vampiric Touch (Blood Magic)
Touch target foe to steal up to 56 Health.
Energy:9 Cast:0.75 Recharge:2

- Melandru's Assault (Beast Mastery)
Your animal companion attempts a Melandru's Assault that deals +37 damage. If that attack strikes a foe with an Enchantment, that foe and all adjacent foes take +21 additional damage.
Energy:10 Cast:0 Recharge:5

- Ferocious Strike [Elite] (Beast Mastery)
Your animal companion attempts a ferocious strike that deals +29 damage. If that attack hits, you gain adrenaline and 10 Energy.
Energy:5 Cast:0 Recharge:8

- Call of Haste (Beast Mastery)
For 30 seconds, your animal companions have a 25% faster attack speed and move 25%.
Energy:6 Cast:0 Recharge:25

- Comfort Animal (Beast Mastery)
You heal your animal companion for 109 points. If your companion is dead, it is resurrected with 61% Health.
Energy:6 Cast:1 Recharge:1

- Charm Animal (Beast Mastery)
Charm target animal. Once charmed, your animal companion will travel with you whenever you have Charm Animal equipped.
Energy:6 Cast:10 Recharge:0

- Resurrection Signet ()
Resurrect target party member. That party member is returned to life with 100% Health and 25% Energy. You may use this Signet only once per mission.
Energy:0 Cast:3 Recharge:0


Use a blood staff with some health or armor mods.

Does alot of dmg , enchanted foes get slaughtered really quickly and you can do some heavy spiking in conjunction with vamp touch. I mean hit melandrus or brutal at the same time as vamp and your gonna scare them pretty good lol. I usually just use this for random arenas and alliance battles but i've had success in team arenas because you can drop the priest pretty quick and your gonna tie up there monk's energy healing himself.

Good luck
BohemianKeith is offline   Reply With Quote
Old May 21, 2006, 11:02 AM // 11:02   #3
Frost Gate Guardian
 
Join Date: May 2006
Guild: Guild of Gordons
Profession: R/E
Default

Yeah i like that idea allows you to spam more skills doing similar amount of damage, only downside is you dont get the constant 33% in speed think i will change myn a bit. I like the vamp touch idea does that work with your pet or do you have to be in there?
I like the pets and am determined to find a good hard hitting build thats sustainable!
Im Arch Gordie by the way hope to see you around
darrengordon is offline   Reply With Quote
Old May 21, 2006, 05:47 PM // 17:47   #4
Academy Page
 
Join Date: Jan 2006
Default hmm

33% IAS on a staff weapon is not worth the slot on your skillbar. Also yes you do need to get right in there for the touch but that causes alot of enemies to get boxed in on bridges etc so ....
Not really sure what you mean by "a good hard hitting build thats sustainable!" because there is almost no downtime with this build unless you keep missing with ferocious strike somehow or your using vamp touch to much. So just keep that in mind. You could always go with poisonous bite and scavenger strike or find a better way to maintain your energy and change your elite to enraged lunge and fill your bar with pet skills.
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Old May 22, 2006, 08:08 AM // 08:08   #5
Frost Gate Guardian
 
Join Date: May 2006
Guild: Guild of Gordons
Profession: R/E
Default

I see what you mean yeah maybe i should dump the bow and get a staff to give me more energy and then yeah the 33% would be pointless, although the enraged lunge is going to hit for 80 every 5 secs the build you have is gona do more as you can spam and if they have health below 50 or enchant then its def gona be better.
The vamp touch spell you use there is a vamp gaze spell which allows you to do from a distance to save you getting that close in or does the vamp touch allow you to hit more than 1 time?
Will have a try for your build later it def looks good, what staff is best?
Is this your main build or do you change a lot?
Cheers for your reply by the way
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Old May 22, 2006, 12:42 PM // 12:42   #6
Master of Beasts
 
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Join Date: Jul 2005
Guild: Servants of Fortuna [SoF]
Profession: R/
Default

Touch rangers are fine in the more chaotic atmosphere of Randoms or Alliance battles, but you'll rarely see them in organized play. The problem is that they're quite susceptible to snares and kiting, so if you come up against a foe who is prepared, you're not likely to do very well at all.

Of course, while they're okay for RA and such, I would definitely avoid using them in PvE (except for Killroy... 'cause a touch ranger with Melandru's Resilience is too fun with Killroy). As a ranger, you really don't want to be up front if you can help it.

With that said, I've been playing around a little bit with Enraged Lunge. If you're using it you definitely want to have Call of Haste and Call of Protection on your bar. They will always be recharging and thus always boost your Enraged Lunge; however, unlike most skills they're not the worse for wear from their recharge since they have such long durations as well. Also, since any self-respecting pet ranger has Charm Animal and Comfort Animal on their bar (or Revive Animal in place of Comfort), you can use Tiger's Fury (Bestial Fury) to max out your Enraged Lunge's damage. Since those two skills really won't hurt you in recharge, using Tiger's Fury (Bestial Fury) as a means to keep them blacked out only has a draw-back in the energy cost of Tiger's Fury (Bestial Fury).

Also, since you're going to be under the effects of Tiger's Fury constantly this way, it's not a bad idea to have your third attribute line (the first two being Beast and Expertise) be Marksmanship, despite the fact that you probably won't have any Marks skills on your bar.

Add in a Res Signet and you'll have one slot left for whatever else it is you need. However, this build can become rather energy intensive in a longer battle, so I would suggest something that isn't going to put a further strain on your energy.

It's interesting, because my builds which use Ferocious Strike are by far the most sustainable builds I have ever played in Guild Wars on any of my characters. However, Enraged Lunge can out-damage Ferocious Strike very quickly. So if you're expecting the battle to be short, I'd try to work in an Enraged Lunge build. If you're expecting things to take a while, the durability of Ferocious Strike is definitely appealing.
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Old May 22, 2006, 03:47 PM // 15:47   #7
Academy Page
 
Join Date: Jan 2006
Default Good points.

Quote:
I see what you mean yeah maybe i should dump the bow and get a staff to give me more energy and then yeah the 33% would be pointless, although the enraged lunge is going to hit for 80 every 5 secs the build you have is gona do more as you can spam and if they have health below 50 or enchant then its def gona be better.
The vamp touch spell you use there is a vamp gaze spell which allows you to do from a distance to save you getting that close in or does the vamp touch allow you to hit more than 1 time?
Will have a try for your build later it def looks good, what staff is best?
Is this your main build or do you change a lot?
Cheers for your reply by the way
I usually use a blood staff and take double health bonus mods on it so i can use a major and a sup rune without losing to much health. The thing with vamp touch is that its considered a skill and even though you do need to get in there at expertise 9,10,11 it drops the cost of it to 10,9,8 energy so although i posted 10 expertise i usually have it at 11. Therefore even though gaze allows you to keep out of range it costs more energy and does less dmg so its really up to you.

The big problem is see with bms is that you really cant heal yourself or do major dmg without sacking ferocious strike or have a monk secondary to heal yourself. Thats the reason i used vamp touch so that i could heal myself , keep the dmg up , and drop monks ,wars and rangers who go into stance's or guardian.

Jenosavel, i really like your idea of using TF then hitting enraged lunge. I'll give that one a try someday. Well , if i ever figure out a way to get ferocious strike of my bar lol
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Old May 22, 2006, 04:25 PM // 16:25   #8
Frost Gate Guardian
 
Join Date: May 2006
Guild: Guild of Gordons
Profession: R/E
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Hi Jenosaval and BohemianKeith, yeah i too used the tigers fury to black out i also use the bestial fury too (it does exactly the same) but it allows you to constantly use enraged rather than wiating the 1 second extra (enrgaed lunge every 5 secs) bestial recast is 9 secs only last for 5. The thing i liked to do as well (as mentioned in first post here) is then combine this with a fire bow and use conjure, the good thing about bestial, tiger and enranged is that you dont stop shooting so i find you hit with 80-100 every 5 secs whilst also shooting 2 arrows at 28 + 12 or so fire damage.
I totally agree though with Jenosaval that you need short battles as you run out of energy hence i may change this over to Ferocious strike.

I was looking at ferocious and maybe thinking of combining with a warrior i notice one or two skills exhaust your adren but hit hard, im thinking of combining that with ferocious for instant recharge then spam that skill what do you think?
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